![]() ![]() Likewise, I had experienced the best and the worst of company dynamics. You can read that exclusive feature and interview here on .ĭoom Guy: Life in First Person by John Romero (Abrams Press, £21.99) hits shelves on Thursday, 20th July.įor the past thirteen years, I had been making first-person shooters, from Hovertank One through to Daikatana, and I felt I had explored the highs and lows of shooter design. Photo by Natalie Greer Studios.Īfter reading the book, we sat down with Romero last week to get additional commentary on his career, passions and skills. Game maker John Romero (known as the Icon of Sin, following the use of his head as the secret final boss in Doom II). ![]() The team at Monkeystone, which he founded after Ion Storm, was responsible for a number of titles, including the fun Congo Cube and the technically impressive N-Gage version of Red Faction. But he was also there at the birth of handheld gaming. ![]() His work defined the first-person shooter genre. Romero was one of the first mega-stars of gaming. It’s the section of the book where Romero reveals how he turned to mobile games after leaving Ion Storm. John Romero, the game developer and designer of influential games including Doom and Quake, is about to publish his autobiography.Īnd thanks to Abrams Press, we’ve got a short extract here for you to read from chapter 23, subtitled “Open-World Exploration”. ![]()
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